Heart Machine | Jobs
10811
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Jobs

Heart Machine is a small, deeply motivated and close-knit team located in Los Angeles. Our focus is gameplay that’s engaging, fluid and fun, while also building atmosphere through lush art and sound design. We’re immensely excited to be creating things we love every day.

Our next project is ramping up production: we’re looking for talented, passionate, smart and lovely people to become part of our crew, to help build and shape something ambitious and completely unique from the ground up.

Working with us

Since we’re a smaller team we each have several roles we fulfill, so a broad and deep knowledge of game design is a huge advantage. You’ll be working and communicating with many other multi-disciplined team members in order to bring this vision to life.

Although we work incredibly hard, our studio is not a crunch-factory – we like to live our lives, have holidays, and remain healthy throughout a project. We like to hangout with other devs, host events, have board game nights and go to museums.

All full-time employees will be offered a robust medical package, including dental. Salary and bonus structure can be discussed upon interview. Ideally you’re located in Los Angeles, or willing to relocate.


Project Role: Gameplay Engineer

As a critical anchor for the project you’ll be crafting code for character movements, NPC interactions, scripted sequences, enemy combat, environmental interactions and much more. Help us build something satisfying and fluid while overcoming new and exciting challenges in gameplay.

Your responsibilities + attributes

  • Ability to express and rapidly prototype gameplay ideas
  • Capable of giving and receiving constructive feedback on designs. Strong communication skills are vital, as we’re incredibly open and straightforward when it comes to our internal conversations about gameplay
  • Ability to creatively overcome complex gameplay and systems problems with innovative solutions
  • Ability to breakdown tasks with accurate time estimates, from high-level components to smaller tasks
  • Capable of working independently, keeping on-task and motivated
  • Excited and able to work with a small, nimble team and participate in major decisions
  • Flexible with any additional responsibilities; small teams require each member to have a willingness to expand their role and take on other tasks

Skills + Experience

  • Extensive knowledge of C/C++ programming languages
  • Visual Studio experience
  • Proficient in Unreal 4, including ample familiarity with the Blueprint system
  • Excellent 3d math skills
  • Familiarity with Maya is a plus

To apply

Send your application to info@heart-machine.com with the title “Job application – Engineer”.

Please include specific skills you would bring to a new project, as well as any links to current and/or past projects.

*Candidates must be legally authorized to work and accept new employment in the U.S.


Project Role: Technical Artist

We’ll be creating a large amount of highly stylized art and in-game assets; we’ll need a skilled individual to help build out a proper pipeline and handle rigging, to act as a bridge between artists and programmers. Help guide us and shape our day-to-day workflow, to integrate our work without sacrificing the artistic vision or performance.

Your responsibilities + attributes

  • Support our artists and designers with new tools
  • Help develop, customize and streamline our pipeline
  • Able to show technical proficiency in areas such as lighting and rendering, texturing, and graphics-related programming languages such as shaders
  • Think creatively to resolve technical challenges and limitations
  • Use your working knowledge of console hardware architecture to apply techniques for optimization

Skills + Experience

  • Highly proficient with Maya and all relevant tools
  • Ample Pymel scripting experience
  • Excellent organisational skills
  • Built import/export pipelines for artists on at least one game
  • Bonus: Zbrush and VFX capabilities

To apply

Send your application to info@heart-machine.com with the title “Job application – Tech Artist”.

Please include specific skills you would bring to a new project, as well as any links to current and/or past projects.

*Candidates must be legally authorized to work and accept new employment in the U.S.


Project Role: Environment Artist

We have a unique and highly stylized aesthetic, which is a major aspect of our identity. Finding someone who can translate all of the concept work and ideas we create into something stunning in-game is vital!

Help us craft the look of a new world with eye-searing lighting effects, building out in-game assets, implementing unique rendering methods and many other techniques to achieve the look we need to make the game shine. Ideally you’ll have a strong eye for composition, lighting, and color theory. If your portfolio includes more stylized, bright work, the better!

Your responsibilities + attributes

  • Model, texture, light and create collision for environments for use in-game
  • Optimization for levels and geometry; our game is big, with large scale objects, so keeping a close eye on performance is crucial
  • Contribute lighting, normal maps, specular, gloss for multiple scenarios
  • Work with the concept artists and the director often to provide a consistent vision and style through all aspects of the game
  • Craft great looking textures for any number of objects or characters
  • Work with level designers to bring a blocked-out space to life
  • Help tackle and solve issues with asset creation and performance
  • Help research and develop new techniques for art pipeline

Skills + Experience

  • Expert in Maya including modeling, lighting and texturing tools
  • Proficient with Zbrush and Photoshop
  • Strong understanding of architecture, lighting, composition and design
  • Able to create custom materials and all associated maps – bump, normal
  • Experience in both static and dynamic lighting and shadow techniques
  • Comfortable with UE3/UE4
  • Ability to breakdown tasks with accurate time estimates, from high-level components to smaller tasks
  • Capable of working independently, keeping on-task and motivated
  • Excited and able to work with a small, nimble team and participate in major decisions

To apply

Send your application to info@heart-machine.com with the title “Job application – Environment Artist”.

Please include links to your portfolio, including any past projects you have worked on. Please provide at least 10 pieces of work. 2d and 3d work are both required. Stylized is preferred!

*Candidates must be legally authorized to work and accept new employment in the U.S.


Project Role: Level Designer

If you’re an incredibly capable level designer with ample spacial reasoning skills, a strong sense of storytelling, great sense of pacing and an eye for good compositions in 3d, please reach out to us!

Level design requires a massive amount of testing and collaboration between all of us on the team; you’ll primarily be working with the project lead each day, while also testing new designs with internal members of the team as often as possible. Once production ramps up, we like to hold monthly group playtest sessions with select outside sources to keep our designs sharp.

Your responsibilities + attributes

  • Work closely with the project lead to help compose a structure for numerous unique zones
  • Help to concept and craft the feel and design standards for levels, environmental hazards and various in-world interactions
  • A passion for great level design derived from firm examples within other games
  • Capable of telling a story through level design
  • Capable of giving and receiving constructive feedback on designs. Strong communication skills are vital, as we’re incredibly open and straightforward when it comes to our internal conversations about gameplay
  • Capable of working independently, keeping on-task and motivated
  • Excited and able to work with a small, nimble team and participate in major decisions

Skills + Experience

  • Shipped/built to completion at least one game as a level designer, preferably single player
  • Extensive knowledge of Unreal 4, particularly working with Blueprints and other relevant toolsets for scripting
  • Worked with playtesters, with a firm grasp on how to conduct play test sessions whether individual or larger in scale. Can process and implement player feedback appropriately
  • Highly skilled game player with third person action games

To apply

Send your application to info@heart-machine.com with the title “Job application – Level Designer”.

Please include specific skills you would bring to a new project, as well as any links to current and/or past projects.

*Candidates must be legally authorized to work and accept new employment in the U.S.